Game
Dishonored: Definitive Edition
Arkane Studios (studio)
18 (certificate)
28 August 2015 (released)
13 September 2015
Dishonored: Definitive Edition does indeed show a few tweaks for its graphical representation, displaying stronger ambient lighting, a wider projection of colour hues, tones and immense depth of detail in the game world. Other than these few graphical upgrades, not much else has been modified for improvement from the original game. Its seems as so that the developers didn’t not put much effort into improving other factors such as the clunky controls and even to make matters worse by having elongated loading screens which can break the flow.
No changes for the narrative but sadly the plot for Dishonoured suffered from issues of blandness long before the remaster. Corvo was the royal guard to the Empress and her daughter Emily, until one faithful day the empress is murdered. Emily is kidnapped and Corvo takes the blame. After escaping his captivity, he embarks on a long journey of retribution and revenge all within a Steampunk Victorian world that’s plagued in nightmarish horrors and death. Sounds great but what’s a let-down is our cast of dull characters.
Corvo a silent protagonist and this doesn’t help build a bound or even care for him as we don’t understand what his own motivations are as we fully control him yet are forced to embark on his journey for redemption. We can’t invest in his hero as he lacks any and all personality. It’s fine for something like Fallout to have a silent protagonist because it’s meant to be us, but we’re left confused as what the developers want to portray in their leading character.
The supporting cast fair no better as the game gets so bored of its own, long line of antagonists that they’re each killed off within a mission or two, with a big villain we never knew was part of the game coming in at the last moment. The only character I did think have some depth and impact in the game was Granny Rags and her rat army.
However Dishonored shows a greater care for what interactions can be performed rather than a thought provoking narrative. Game-play is the strongest aspect and indeed engrossing on many levels. It’s enjoyable for its variation of dynamic power ups, upgrades and the vast amount of paths and moral choices you can make. You can traverse the game world how you want and overcome a number of different obstacles in any manner you like. From freezing time to avoid enemy fire to unleashing an army of flesh eating rats, Dishonored gives a huge amount of player choice and making sure it’s as thrilling as possible.
The world is highly diverse and beautifully designed, blending elements of Bioshock and Thief with a decaying, Rat infested Victorian London vibe. Players are often given largely open areas with multiple objectives that can be completed in any order. Often by finishing the main mission objective, you can still roam freely in the level to look for secrets and loot you may have missed.
The DLC chapters do give some new features and dynamics worth playing through, including a series of challenge maps and two story extensions. You take on the role of Duad, the shadowy assassin who murdered the Empress in the original story and now seeing the events through his troubled mind. As Duad, you must complete a number of infiltration missions and high value assassinations with various gadgets and techniques that act as great game-play dynamics. Intel can be bought before each mission, giving you a better chance of finding vital secrets along with purchasing equipment such as disguises to help make the journey a little smoother. New power-ups are introduced that help avoid the game feeling a little repetitive including the ability to call for help from fellow assassins.
Even though Dishonored may suffer from a dull narrative, it still obtains high quality game-play and a beautiful looking world. Yet the Dishonored: Definitive Edition is sadly another example of a cheap and easy money making remaster. It lacks any major technical improvement compared to Metro: Redux or Tomb Raider’s Definitive Edition and instead ends up as a lazy port Like DMC and Boarderlands. Dishonored was already very good and easily accessible on platforms like Steam at a fair price. Sadly this is advised as a rental or for those who’ve not played it before.
No changes for the narrative but sadly the plot for Dishonoured suffered from issues of blandness long before the remaster. Corvo was the royal guard to the Empress and her daughter Emily, until one faithful day the empress is murdered. Emily is kidnapped and Corvo takes the blame. After escaping his captivity, he embarks on a long journey of retribution and revenge all within a Steampunk Victorian world that’s plagued in nightmarish horrors and death. Sounds great but what’s a let-down is our cast of dull characters.
Corvo a silent protagonist and this doesn’t help build a bound or even care for him as we don’t understand what his own motivations are as we fully control him yet are forced to embark on his journey for redemption. We can’t invest in his hero as he lacks any and all personality. It’s fine for something like Fallout to have a silent protagonist because it’s meant to be us, but we’re left confused as what the developers want to portray in their leading character.
The supporting cast fair no better as the game gets so bored of its own, long line of antagonists that they’re each killed off within a mission or two, with a big villain we never knew was part of the game coming in at the last moment. The only character I did think have some depth and impact in the game was Granny Rags and her rat army.
However Dishonored shows a greater care for what interactions can be performed rather than a thought provoking narrative. Game-play is the strongest aspect and indeed engrossing on many levels. It’s enjoyable for its variation of dynamic power ups, upgrades and the vast amount of paths and moral choices you can make. You can traverse the game world how you want and overcome a number of different obstacles in any manner you like. From freezing time to avoid enemy fire to unleashing an army of flesh eating rats, Dishonored gives a huge amount of player choice and making sure it’s as thrilling as possible.
The world is highly diverse and beautifully designed, blending elements of Bioshock and Thief with a decaying, Rat infested Victorian London vibe. Players are often given largely open areas with multiple objectives that can be completed in any order. Often by finishing the main mission objective, you can still roam freely in the level to look for secrets and loot you may have missed.
The DLC chapters do give some new features and dynamics worth playing through, including a series of challenge maps and two story extensions. You take on the role of Duad, the shadowy assassin who murdered the Empress in the original story and now seeing the events through his troubled mind. As Duad, you must complete a number of infiltration missions and high value assassinations with various gadgets and techniques that act as great game-play dynamics. Intel can be bought before each mission, giving you a better chance of finding vital secrets along with purchasing equipment such as disguises to help make the journey a little smoother. New power-ups are introduced that help avoid the game feeling a little repetitive including the ability to call for help from fellow assassins.
Even though Dishonored may suffer from a dull narrative, it still obtains high quality game-play and a beautiful looking world. Yet the Dishonored: Definitive Edition is sadly another example of a cheap and easy money making remaster. It lacks any major technical improvement compared to Metro: Redux or Tomb Raider’s Definitive Edition and instead ends up as a lazy port Like DMC and Boarderlands. Dishonored was already very good and easily accessible on platforms like Steam at a fair price. Sadly this is advised as a rental or for those who’ve not played it before.